![]() ![]() As soon as you put the highres status bar into the "hires" folder, things will get messed up.Īny idea how to fix this? What's really strange is that the UIs for Heretic and Hexen work absolutely fine, practically no issues there. The status bar is basically only usable if you use the ammo counter font only, nothing else. patches for Ep1-3 intermission maps (buildings, blood splat, "You are here" sign) any health, ammo or armor counter font (red) too much left also "arms" replacement patch for status bar (overlaps "frags" section) this is shown too far on the left Ep1-3 intermission maps ("You are here") without the patches replacements for skull keys and keycards for HUD I am putting most of the UI graphics into the "hires" dir, except for menu screens (like TITLEPIC or INTERPIC) which won't get stretched if I don't put them into the "graphics" folder instead. It's still pretty nice to watch though.I've been trying to get jDUI loading in GZDoom (v1.1.2 r101) but it is only working partially. We've created a tutorial on YouTube, but it's about Doomsday Engine 1.15. We'll expand the guide in time, we'll keep you posted through Twitter. To adjust FOV:Īs of version 1.10 of Doomsday, it is very easy to start a multiplayer game for one of the games that the Doomsday Engine supports (for example Doom II or Heretic).Ĭlick here for a compact guide. Also setting a very high FOV (like 160) in Doom results in disappearing weapons. In older versions of Doomsday you can't see your weapons anymore in Hexen.
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